Small fey humanoid

Gnomes are sly tricksters who excel at avoiding notice as they move between the Feywild and the world, driven by curiosity and wanderlust. When they are noticed, they tend to use humor to deflect attention and hide their true thoughts.

  • Nature DC 15 – Gnomes dwell in homes burrowed under the roots of trees. Their homes are easily overlooked by untrained eyes.

Basic Features
  • Low-light vision

Gnome Skulk Surprises or flanks enemies
  • Fade Away – a gnome skulk can disappear from sight
    • Triggered when struck? Lasts for how long?

Named Gnome Named foes are usually important and more interesting
  • Agrid, gnome skulk (Session Four)
    • No apparently unusual abilities

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