Homunculus

Small to Medium natural animate (construct)

Homumculi are minor constructs created to guard specific places, objects, or beings. They require no food or sleep, and they can maintain their watch indefinitely.

Homunculi can understand fairly complex orders, and they follow instructions with no thought of self-preservation (unless, of course, they are ordered to avoid taking damage).

Basic Features
  • Darkvision – homunculi can see in the dark easily

Clay Scout Usually guard objects, sometimes places
  • Mind Touch – clay scouts can cloud the minds of their foes
    • Ranged 10; 1d6 + 3 psychic damage and the target is dazed (save ends)
  • Encountered In: Session Sixteen

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Homunculus

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