Keyword

Some monsters have keywords that further define them. These keywords represent groups of monsters, such as angel, demon, devil, dragon, and undead. Others indicate that a creature is made up of or strongly linked to a certain type of elemental force: air, cold, earth, fire, or water. Monsters can have more than one keyword. The various keywords are:

Air

Angel
  • Angels are immortal creatures with vaguely humanoid forms and lower bodies that trail off into astral mist. Most angels have wings. Since they don’t have mouths and cannot speak, angels communicate via telepathy. They do not breathe, eat, or sleep. However, this does not render the creature immune to any effect.

Fey
  • Fey creatures are native to the Feywild.

Aquatic
  • An aquatic creature can breathe normally in water and ignores rough water while swimming. It never needs to make Athletics checks to swim.

Blind
  • A blind creature cannot detect creatures and objects by sight, It relies on special senses, such as blindsight or tremorsense, to detect things within a certain range. A blind creature cannot make Perception checks to notice things beyond the range of its special senses. A blind creature cannot be blinded.
  • Blind creatures are immune to gaze attacks and other effects that rely on sight.

Cold
  • Creatures made of ice (such as ice archons) also have this keyword.

Construct
  • Constructs are not living creatures; spells and effects that specifically target living creatures do not work against them. Most constructs have resistance or immunity to disease and poison. Constructs do not need to breathe, eat, or sleep.

Demon
  • Demons are evil elemental creatures native to the Abyss. They breathe and eat, but do not sleep. They are not immune to sleep effects, however.

Devil
  • Devils are evil immortal creatures native to the Nine Hells. They breathe and eat, but do not sleep. They are not immune to sleep effects, however.

Dragon
  • Dragons are reptile-like creatures. Most dragons have wings as well as some kind of breath weapon.

Earth
  • Elemental creatures made of earth (such as galeb duhrs) have this keyword. Earth creatures are immune to petrification.

Fire
  • Elemental creatures made of fire (such as fire archons) have this keyword.

Giant
  • A giant is a humanoid creature of at least Large size.

Homunculus
  • A homunculus is an animate construct tasked with guarding a specific creature, area, or object.

Living Construct
  • A living construct is considered a living creature that does not need to eat, drink, or breathe. However, this does not render the creature immune to any effect. A living construct needs only 4 hours to benefit from an extended rest, and it gains a +2 bonus to saving throws against ongoing damage. When a living construct rolls a death save, it takes the better of its die roll or 10 as the result.

Mount
  • Not all monsters that can be ridden as mounts have the mount keyword. This keyword is applied only to creatures with special mount rules, such as an ability gained when ridden or an ability granted to the rider. These rules and benefits apply only if the rider has the Mounted Combat feat.

Ooze
  • Oozes are amorphous creatures that rely on blindsight, tremorsense, or both to discern their surroundings. They don’t suffer penalties to attack rolls or penalties to their speed while squeezing.

Plant
  • Plants are creatures composed of vegetable matter. They breathe and eat, but do not sleep. They are not immune to sleep effects, however.

Reptile

Shapechanger
  • This monster has the innate ability to alter its form, whether freely or into specific shapes. Examples of shapechangers include doppelgangers and lycanthropes.

Spider
  • Spider monsters include arachnids as well as creatures with spider-like features – eight legs, web spinning, and the like. Examples include driders and ettercaps.

Swarm
  • A swarm is considered a single monster even though it is composed of several Tiny creatures. Most single swarms are Medium, but some can be larger.
  • A swarm takes half damage from melee and ranged attacks, but is vulnerable in some fashion to close and area attacks.
  • A swarm is immune to forced movement effects from melee and ranged attacks; close or area attacks that force movement work normally.
  • A swarm can enter or move through an enemy’s space without provoking opportunity attacks. An enemy can enter a swarm’s space, but the area is considered difficult terrain, and doing so provokes an opportunity attack.
  • A swarm can squeeze through any opening large enough to accommodate even one of its constituent creatures.

Undead
  • Undead are not living creatures; spells and effects that specifically target living creatures do not work against them. Most undead have resistance to necrotic damage, are immune to poison, and are vulnerable to radiant damage. Undead do not need to breathe or sleep.

Water

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Keyword

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